One of the most important things for a video game designer is to observe and analyze how people play video games.
During the last fifteen years I have been helping to develop a wide variety of games, with different target audiences and scopes. But my objective hasn’t changed in all this time: being part of a team that shares the same vision and strives to create the best possible video game no matter the obstacles we find during the process.
I’m not only focused on creating good levels or missions. I also want them to be as accessible as possible. I want to make games that are challenging for experienced gamers but enjoyable for new players too, removing frustration and helping them to master the game as fast as possible.
Video games are one of the greatest forms of entertainment these days and I want everybody to be able to enjoy this wonderful experience.
Participated on the conception and pitch stages of different videogames.
Created detailed documentation about missions and levels.
Wrote games’ plots, dialogue and characters’ progression.
Created 2D and 3D layout using different tools. (Photoshop, 3DSMax, etc.)
Created fast prototypes to test new gameplay & mechanics.
Scripted events and gameplay logic, set up gameplay cameras, npcs placement, tuned combat, wrote dialog, setup checkpoints, and created gameplay tutorials using proprietary toolset.
Collaborated with different departments, coordinating and requesting the necessary resources to achieve the expected quality within the given time.
Participated in the recruitment of new team members, reviewing CVs, interviewing and assessing candidates.
Participated in employees performance evaluations.
Supported and coached Junior Designers offering technical support or inspire them with new ideas.
Responsible for the production of outsourced material such as music and voice recording.
LUA, Visual Scripting
Jira Bug Tracking
Quick thinking and logical.
Driven to succeed and inspire others.
Adapt to different target audiences.
Adapts quickly to new tools.
Familiar with Scrum methodology.
Fast prototyping and iterating.
High quality standards.
Wide experience designing for different genres:
First Person Shooter, Action Adventure, Strategy, Stealth, Cooperative, Platforming, Graphic Adventure, Puzzles…
Work well in international teams.
My personal demo reel of 2012, showcasing the more relevant missions and levels I worked on during these last years:
Commandos Strike Force
Star Wars Jedi Alliance
Assassin’s Creed II
Prince of Persia
Assassin’s Creed Brotherhood
Assassin’s Creed Revelations
Assassin’s Creed III
Assassin’s Creed IV Black Flag
On December 2012 I was invited by the U-Tad university, to give a master class about how I went from making amateur games to breaking into the videogame industry. I also shared some anecdotes and advices with the students.
On 2012 I was invited by Ubisoft to participate in a recruitment video for the company, taking advantage of the release of Assassin’s Creed III.
I collaborated with many other video game professionals, such as Ralph H. Baer and Hitoshi Sakimoto, on Juan Pablo Ordoñez’s book, writing of my own personal experiences and sharing advice with people interested in getting into the video game industry. The benefits from the book’s sales will go to a charity foundation.